GL - the game

This is not the final product, it is just a scene that we want to filter with practically no rendering of textures or lighting.

When we completely render a scenario it has such capacity that we fear that many computers will not be able to execute it.
Where there is a simple bedroom, the stage is so large that it takes the character several minutes to walk from end to end.

None of the characters shown in all the released trailers will appear in the final version.

Except in this small fragment that it is the real Giantess Stacy.

These characters, which are still GL’s secret, are molded from scratch, they are very real METAHUMAN + Photogrammetry.

The game, the characters, the objects, the settings and the gameplay are now finished.

What is making us delay publishing it is the compatibility with different equipment and platforms.

For example, the game runs fluidly and normally on high-end MacPro computers, but on PC there are graphics cards that break the appeal of this game.

We also see that for Xbox and PlayStation we will have to reduce the graphic quality since these “next-generation consoles” fall a little short on hardware.

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